
Public beta · Play now
NOMAD
WARS
Keep moving. Choose your moment.
A moving safe zone, four districts to explore and one final showdown. Nomad Wars is a survival mini-game now playable in beta on Cookie Build.
Public beta for 2–8 players. Join deliberately through the game menu or /nomadwars play; automatic Quick Play does not include this beta. Matches award no server currency. Rules, timings and balance may change.
Play with friends
Connect to Cookie Build, then enter the command in chat or choose the mode in the game menu.
- Java
- play.cookie-build.com
- Bedrock
- play.cookie-build.com · 19132
- Join
- /nomadwars play
Leave the queue or match with /leave. Join the same mode before the countdown starts.
One match. Two passes. One survivor.
01
Follow a safe zone
Stay inside any moving circle. Every zone protects every player. The first pass is peaceful; player combat opens on the second pass. At a crossing, switch routes, escape or fight once combat is enabled. An on-screen warning helps you return when you step outside.
02
Make your two passes count
Visit districts for food, wood and ore. Everyone starts with the same basic kit; equipment is capped at iron. Common supply stocks refill once, at the announced start of the second pass; stronger rewards remain limited.
03
Meet in the middle
After two passes around the arena, the safe zones converge toward the centre for a final fight. The last surviving player wins. If several players remain after the 90-second final, the match ends in a draw.
Leave a preparation. Take a risk.
An optional timed workshop can turn ore into an upgrade. Leave it working and return later — another player can claim the result first. Shared caches keep their contents during the match and can be looted. You can also ignore them and focus on moving and fighting.
Different districts, a fair start
Food, wood, ore and workshops give each district a purpose. Basic starting supplies keep the first route from deciding the match. Crossings are scheduled, common supplies refill once when the second pass begins, and private player-triggered refills are not part of the rules.
Three worlds to discover
Explore the actual builds in 3D or as a tiny map. These are world renders, not concept art.
Nomad Wars · BetaSunken Oasis
Blue domes, a bustling bazaar, palm gardens and a stepped necropolis surround a sunlit arena.
Explore the map →
Nomad Wars · BetaForgotten Kingdom
A ruined cathedral, monastery gardens, timber village and ancient aqueduct reclaim an overgrown kingdom.
Explore the map →
Nomad Wars · BetaRedrock Frontier
A frontier town, terraced mesa mine, adobe fortress and ravine sawmill meet around a red-sand colosseum.
Explore the map →Designed for Java and Bedrock
The game uses visible zone markers and on-screen guidance. The maps below are real Minecraft worlds; their interactive previews show the terrain, not the moving zones. Use the beta to test zone readability and balance together on Java and Bedrock.
Help improve the beta
Which map would you choose? Are the moving zones easy to understand? Would you risk leaving an upgrade behind? Play with a friend and compare your experiences.