Cookie Build updates

What’s happening

Community news, upcoming play sessions and release notes — one live feed shared with the Cookie Build app.

Latest updates

Announcements and player-facing changes, newest first.

Release note

Smoother matches and a fairer SkyWars

Rematches are more reliable across every game, while SkyWars now offers fairer loot, better pacing, and clearer guidance for new players.

  • Arenas now reset in the background while players remain online, making consecutive matches and rematches more reliable across every game.
  • SkyWars island chests guarantee essential equipment, central chests contain stronger rewards, and duplicate unusable gear is avoided.
  • SkyWars now adapts spawn selection for small matches, guides each player toward their next objective, refills chests mid-match, and brings the border in earlier.
  • Player tracking helps conclude close SkyWars matches, which now finish within six minutes with clear and fair tiebreaks.
  • MicroBattles, Pitchout, and Turf Wars now have shorter match limits, fair draw handling, and clearer end-game pacing.
  • Core menus, scoreboards, shops, and match messages are available in English, French, Spanish, and Brazilian Portuguese across Java and Bedrock.
A smoother first session on Cookie Build illustration
Release note

A smoother first session on Cookie Build

New players now see a shorter welcome, clearer waiting choices, practice that keeps their place in the queue, and simple replay options on Java and Bedrock.

This update replaces an earlier note .

  • The welcome stays available until the player chooses an activity.
  • While waiting, players can leave the queue, change activity, practice, or call for other players.
  • Practice keeps the player's place in the queue and stops automatically when the match begins.
  • After a match, players can replay the same game, choose another activity, or return to the lobby.
  • The main first-session experience is available in English, French, Spanish, and Brazilian Portuguese.
  • The website now shows Java and Bedrock status separately and provides clear rules, safety help, and service status pages.
  • Navigation and lobby artwork have also been refreshed for a more consistent experience.
Release note

BedWars is now in open beta

Cookie Colosseum is open on Java and Bedrock while we continue to tune balance and reliability from player feedback.

This update replaces an earlier note .

  • This update replaces the earlier Coming Soon preview.
  • Protect your bed, collect resources, upgrade your team, and eliminate every opposing team.
  • Java and Bedrock players use the same shop catalog, prices, and match rules.
  • Report a problem at cookie-build.com/support with your edition and a short description of what happened.
Release note

Mobile play hub availability update

The earned-coin kit shop and detailed game history are not included in the app versions currently available from Apple and Google.

This update replaces an earlier note .

  • This clarification replaces our earlier mobile play hub announcement.
  • Live server status, events, friends, parties, privacy controls, and notification settings remain available in the current companion app.
  • We will publish another update when the new play hub is available to download from each store.
A clearer first session on Cookie Build illustration
Release note

A clearer first session on Cookie Build

New players now get clearer guidance, useful queue controls, faster solo practice, native replay choices, and a more transparent public server experience.

  • The welcome flow is now completed only after an explicit player action, with a shorter scoreboard and first-match rules focused on what to do next.
  • Waiting players can see that they are queued and use clear Java and Bedrock actions to leave, change activity, practise, or call interested players.
  • Solo practice is available without abandoning the queue, and idle waits offer useful alternatives sooner.
  • Post-match controls now make it easy to replay the same game, choose the next activity, or return to the lobby on Java and Bedrock.
  • The core new-player journey is available in English, French, Spanish, and Brazilian Portuguese.
  • The public server identity and MOTD now describe Cookie Build consistently as a Java and Bedrock mini-games network with quests and community events.
  • The website now checks Java and Bedrock separately, reports zero players honestly, and distinguishes an unavailable status check from a confirmed outage.
  • Server rules and safety help are published in English, French, Spanish, and Brazilian Portuguese, including how to mute, block, report, and contact support.
  • Navigation, missing-page guidance, project documentation, metadata, and the lobby artwork have been cleaned up for a more consistent Cookie Build experience.
The BedWars server guide is live illustration
Release note

The BedWars server guide is live

A dedicated BedWars page now explains the Cookie Colosseum rules, Java and Bedrock cross-play, connection details, shops and cookie economy.

  • The new BedWars guide explains how to protect your bed, collect cookies, buy upgrades and eliminate opposing teams.
  • Java and Bedrock connection details are available directly on the page.
  • The Cookie Colosseum render gives players a first look at the four-team bakery arena.
  • BedWars has been added to the public games directory, homepage and sitemap.
  • BedWars remains in open beta. Please do not hesitate to report bugs on Discord or Twitter/X with your edition and reproduction steps.
BedWars beta lobby countdown stabilized illustration
Release note

BedWars beta lobby countdown stabilized

Waiting text now stays visible and a BedWars countdown starts only when at least two opposing teams are represented.

  • The waiting status above the hotbar is now refreshed continuously for every queued player instead of fading between updates.
  • A party placed together on one team no longer triggers a false countdown while no opposing team is present.
  • If a lobby loses a required opponent during the countdown, the timer resets on the next server tick.
  • BedWars is now labelled Beta in the Java and Bedrock game selectors while the strict release environment flag continues to control admission.
  • Please do not hesitate to report beta bugs on Discord or Twitter/X so we can investigate them quickly.
Release note

Your Cookie Build play hub comes to mobile

The companion app adds an earned-coin kit shop, live linked-player status, focused per-game stats and history, and low-noise tools for finding players.

  • See your verified Minecraft username and current online status from Home and Profile.
  • Spend earned Cookie Build coins on the real MicroBattles and SkyWars kit catalogs, unlock eligible upgrades, and select the kit used in your next match. No real-money purchase is involved.
  • Open a focused Stats submenu for games played, wins, win rate, eliminations, a 30-day activity graph, and recent match history per game mode.
  • Find players by exact username or recent shared matches, see privacy-scoped friend and party presence, and understand when player-call alerts are disabled.
  • Use a low-noise notification setup, category controls, selected-friend alerts, presence privacy, and quiet hours without crowding the main pages.
Release note

True Build Battle replays and fairer judging

Build Battle now keeps rematches in the right game, makes judging fairer and puts more creative tools one click away across Java and Bedrock.

  • The replay button now queues another Build Battle instead of falling back to global Quick Play.
  • Judging is now anonymous until the results, helping every creation get a fairer vote.
  • A Creative Palette shortcut now appears in the hotbar during building.
  • The palette includes paintings, safe redstone, lava and a wider selection of passive mobs across Java and Bedrock.
  • All existing safety limits for entities, fluids and redstone remain in place.
Release note

New guides for every Cookie Build game

Dedicated guides now explain how to join and play Build Battle, MicroBattles, Pitchout, SkyWars and Turf Wars on Bedrock and Java.

  • Every live Cookie Build mode now has a dedicated guide with its objective, core rules and connection details.
  • A new games directory makes Build Battle, MicroBattles, Pitchout, SkyWars and Turf Wars easier to discover.
  • Bedrock players can find the server address and port directly on every game page, alongside Java cross-play information.
  • The guides use the current in-game timings, team sizes, maps and win conditions.
Release note

Minecraft 26.2 and refreshed Bedrock compatibility

Cookie Build now runs on Paper 26.2 with refreshed Geyser and Floodgate components for current Java and Bedrock clients.

  • The server engine has been upgraded to the latest stable Paper 26.2 build.
  • Geyser and Floodgate have been refreshed together to improve current Bedrock client compatibility and authentication reliability.
  • Existing worlds, player progress, games and gameplay rules are preserved.
  • Java cross-version support remains available through the current stable ViaVersion stack.
Release note

More reliable SkyWars kit menus

SkyWars progression now initializes safely when several server tasks load a player's kit data at the same time.

  • Opening the SkyWars kit menu no longer fails when progression data is being created concurrently.
  • The fix applies to both Java and Bedrock players without changing existing kits, coins, XP or selections.
  • Existing progression remains untouched; only first-time initialization is serialized.
Release note

Clearer player activity in the lobby

Compact game labels and a live activity counter now make it obvious when other players are already in matches.

  • Game NPC labels are split across two shorter lines, with clearer JOIN, STARTING and IN GAME states.
  • A display above the lobby spawn shows both the total number of players online and how many are currently in game queues or matches.
  • Counts refresh every second and deduplicate players across active game rosters.
News

TurfWars returns

The classic red-versus-blue archery game returns with its recovered arena and a safer cross-platform match lifecycle.

  • The original arena has been converted block-for-block to the current Minecraft format.
  • Teams alternate between a protected 25-second build phase and 90 seconds of ranged combat.
  • Arrow hits advance your turf by two columns; reach the far edge or lead when time expires to win.
  • Balanced teams, reconnect recovery, progression, stats, Parties, Quick Play, and Java/Bedrock controls are built in.
Release note

Lobby and game quality improvements

Clearer first-join guidance and focused SkyWars and BuildBattles fixes make it easier to choose a game and start playing.

  • The lobby now gives all five games a distinctive selector, a short description and direct access from the Cookie Build menu.
  • New-player guidance highlights Quick Play, direct game selection and the main community links without repeating on every connection.
  • SkyWars now opens the correct kit selector on Java without changing the working Bedrock flow.
  • BuildBattles recovers its spare arenas more reliably and supports a wider safe decoration palette.
Release note

SkyWars and BuildBattles are back

Two classic Cookie Build modes return with recovered maps, modern progression, and safer match lifecycles.

  • SkyWars launches across four recovered arenas with randomized island and middle loot.
  • Four balanced SkyWars kits can be unlocked through play, with coins, XP, wins, kills, and stats recorded.
  • BuildBattles restores its eight-plot arena, three-choice theme voting, a five-minute build phase, and peer judging from one to five.
  • Builders get a floor tool, replay support, rewards and stats, plus a 60-second reconnect grace period.
Release note

Reliability and monitoring

The network now detects failures earlier and gives the team enough context to fix them quickly.

  • Health probes continuously cover the Minecraft server, website, PostgreSQL, and RabbitMQ.
  • Prometheus, Grafana, Loki, and Alertmanager track usage, performance, logs, and fatal conditions.
  • Critical failures notify the Cookie Build team through Discord without interrupting gameplay services.
  • Session cleanup and match accounting now guard against stale or duplicated player state.

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