Cookie Build updates

What’s happening

Community news, upcoming play sessions and release notes — one live feed shared with the Cookie Build app.

Latest updates

Announcements and player-facing changes, newest first.

Skyblock gets clearer progression and reliable Bedrock trading illustration
Release note

Skyblock gets clearer progression and reliable Bedrock trading

The generator is now a visible island landmark, Workers unlock through play, and Bedrock merchant menus recover instead of waiting forever.

  • Bedrock merchant forms now recover from rejected, outdated or slow server responses, with bounded loading, retry paths and safer transaction timeouts.
  • The manual generator is now marked by a cross-platform structure with its tier, drop chances and merchant values, plus distinct colors and feedback for every tier.
  • Generator menus explain the complete break, pick up, deposit and sell loop on Java and Bedrock.
  • New islands keep the tier-one cobblestone generator but unlock the Miner, Farmer and Lumberjack progressively instead of receiving three automatic Workers immediately. Existing Workers and their stored capacity are preserved.
  • Generator upgrades now require both island coins and stored resources. Merchant prices remain unchanged.
  • Island build radius now grows with island level instead of generator tier.
  • Worker menus and the mobile companion show production speed, capacity, time before saturation and unlock requirements.
  • Aggregate balancing measurements now cover generator breaks, warehouse deposits, Worker collection, merchant sales, upgrade timing and storage pressure without identifying individual players.
  • Java: play.cookie-build.com
  • Bedrock: play.cookie-build.com, port 19132
Clearer Skyblock generators and safer minigame queues illustration
Release note

Clearer Skyblock generators and safer minigame queues

Java players can reach and understand their generator, see upgrade affordability, and prepare their inventory for a queued minigame without a false server error.

  • The Java and Bedrock generator menu now separates mining, warehouse access and upgrades. A dedicated action teleports the player safely within reach of the regenerating block and explains that its drops are picked up from the world.
  • Generator upgrades show the island bank balance, price and missing amount before confirmation. An insufficient balance is presented as a normal economy outcome with a direct path to the merchant, not as a technical server failure.
  • Joining a minigame queue from Skyblock keeps the queue intent active. If Skyblock items still block the eventual hand-off, the existing deposit-all screen opens automatically so the player can prepare without guessing a command.
  • A protected inventory exit is no longer logged as a fatal lobby teleport error. Real destination-load and teleport failures remain high-severity server errors.
  • The compact Skyblock HUD refreshes before Minecraft fades the action bar, removing the repeated disappear-and-return effect while keeping database refreshes bounded.
  • All new menu guidance is localized across Cookie Build's supported server languages.
  • Java: play.cookie-build.com
  • Bedrock: play.cookie-build.com, port 19132
Keep playing while your next match fills illustration
Release note

Keep playing while your next match fills

Spectating, passive queues and safe match reconnection keep quiet periods useful without pulling players out of Skyblock too early.

  • Running MicroBattles, Pitchout, SkyWars, BuildBattles, TurfWars and BedWars matches can be opened in spectator mode from the game menu on Java and Bedrock. Spectators never occupy a participant slot or receive match statistics or rewards.
  • While playing Skyblock or watching another match, players can join a minigame queue without leaving their current activity. The move happens only after the waiting room is ready and every selected player can leave safely.
  • Queue status and cancellation are available through Java and Bedrock menus. Expired, full or replaced rooms are handled without silently moving a player.
  • Players who are alone are guided towards available solo activities, especially Skyblock, while keeping the full game selector one action away.
  • A short-lived in-game invitation appears when an underfilled waiting room needs players and again after a match ends. Automatic mobile player calls have been removed; an app notification is sent only after a player or administrator explicitly calls for teammates.
  • A player who disconnects from an active match can return to the same MicroBattles, Pitchout, SkyWars, BuildBattles, TurfWars or BedWars session while its safe reconnect reservation is still valid. Cooldowns and temporary effects continue to expire normally while disconnected.
  • Profile loading, lobby hand-offs and arena teleports now use a bounded safe-landing window, preventing slow Java or Bedrock world loading from causing a false “Flying is not enabled” kick.
  • Spectator exits, arena cleanup, Skyblock transfers and co-op removals preserve authoritative inventories and permissions before any lobby hand-off.
  • Java: play.cookie-build.com
  • Bedrock: play.cookie-build.com, port 19132
Skyblock gets a complete island economy illustration
Release note

Skyblock gets a complete island economy

A dedicated island bank, merchant, usable warehouse, social islands and deeper progression make every resource useful on Java, Bedrock and mobile.

  • Skyblock now uses a dedicated shared island bank instead of the global minigame wallet. Every credit, purchase, fee and upgrade is recorded in an auditable Skyblock ledger.
  • A merchant on every island provides guaranteed buy and sell prices for common resources, with safe daily limits so a new island can progress without depending on another game or an empty player market.
  • Warehouse resources can be withdrawn safely into the Minecraft inventory. Deposits and withdrawals use recoverable transfers so reconnects and full inventories cannot duplicate or lose a stack.
  • Market prices, quantities, unit prices, totals, fees and proceeds are presented consistently. Java, Bedrock and mobile share the same 5% fee and 48-hour listing policy.
  • Co-op owners can transfer ownership; members can leave; invitations can be declined or revoked; role changes are audited. Owners and managers alone may spend the shared bank.
  • Islands stay private by default but can be published for read-only visits. Players can browse profiles, warp, return home and leave one unique like without being able to alter another island.
  • Collections, bounded skill perks, worker upgrades, quests and deterministic daily or weekly objectives provide clearer long-term goals and rewards.
  • The Cookie Build app separates the global Kit Shop, the Skyblock Merchant and the player-to-player Market. It supports worker upgrades, objectives and granular opt-in sale, full-worker and ready-objective notifications with quiet hours.
  • Economy and retention health are visible through aggregate dashboards covering money creation and destruction, merchant volume, market liquidity, storage invariants, sessions and D1/D7/D30 return rates.
  • Java: play.cookie-build.com
  • Bedrock: play.cookie-build.com, port 19132
Release note

Safer Skyblock loading and livelier lobby guides

Skyblock entry now lands players safely on their island, every lobby guide shows the mode's live activity, and compact champion heads return.

  • Skyblock entry and rejoin now place players directly on safe solid ground, preventing illegal-flight disconnects on slower clients.
  • Every game guide in the main lobby now shows the total number of online players currently active in that mode.
  • Counts include players across every open or running arena instead of only one preferred match.
  • Skyblock reports its persistent active sessions through the same compact guide label.
  • Where ranking data exists, one best-player head returns beside the game guide, while the large weekly ranking panels stay disabled to keep the spawn open and readable.
  • The changes are available to Java and Bedrock players.
Release note

Skyblock gets a new lobby spotlight

A glowing Skyblock guide and illustrated island sign now make the beta easier to find, while a cleaner spawn leaves more room to explore.

  • Find Skyblock from its new glowing bee guide in the main lobby.
  • The illustrated floating-island sign makes the Skyblock entrance easy to recognize on Java and Bedrock.
  • Interact with the guide to enter your persistent Skyblock activity directly.
  • Weekly champion statues and ranking panels have been removed from the lobby for now, reducing visual clutter around each game entrance.
  • The central player activity display remains available so you can still see when the server is active.
Release note

French, German and Italian arrive on the Cookie Build website

The Cookie Build website now offers complete French, German and Italian journeys alongside every existing regional language, with more reliable switching and clearer search results.

  • Choose Français, Deutsch or Italiano from the language menu on the home page, games catalog or any game guide.
  • French, German and Italian players now get fully translated connection help, game rules, objectives, frequently asked questions and server-status wording.
  • The language selector now opens the chosen regional page reliably on desktop and mobile.
  • Every translated page identifies its own language and address while linking search engines to all matching regional versions.
  • The sitemap includes every localized home page, catalog and guide for French, German, Italian, Australian English, Bulgarian, Peruvian Spanish, Hindi and Brazilian Portuguese.
  • Existing Bulgarian, Spanish, Hindi, Brazilian Portuguese and Australian English routes remain available without changing their addresses.
Release note

Cookie Build adds five regional language journeys

The website, core Java and Bedrock menus, and supported companion-app actions now share clearer regional language choices for Australia, Bulgaria, Peru, India and Brazil.

  • Choose English for Australia, Bulgarian for Bulgaria, Spanish for Peru, Hindi for India or Brazilian Portuguese for Brazil from the website language menu.
  • The home page, game catalog and guides for Skyblock, BedWars, Build Battle, MicroBattles, Pitchout, SkyWars and Turf Wars keep the selected language while players explore.
  • Each translated guide includes regional connection help, readable game objectives and the same stable Cookie Build server address.
  • Core lobby and supported game menus now present translated labels across Java and Bedrock while keeping every action consistent between editions.
  • Supported companion-app navigation and shared game actions use the same target languages, including the available Skyblock management, inventory and market journeys.
  • Search results can discover the matching regional page instead of treating every translated guide as the same page.
  • The language selector, page language and social sharing descriptions stay aligned for a clearer experience with browsers and assistive technology.
Release note

Clearer illustrated menus across Cookie Build on Bedrock

Bedrock players now get more readable illustrated buttons and guided menu journeys across the lobby, minigames, BedWars shops and Skyblock.

  • The Bedrock lobby, game picker, queue and replay screens now use consistent Cookie Build images so joining, switching games, practising, rallying friends and replaying are easier to recognise.
  • Every current MicroBattles and SkyWars kit has its own illustrated selector. BuildBattles palette actions and Pitchout voting and replay actions keep the same clear navigation.
  • BedWars shop categories, all current items and team upgrades are now illustrated, making it easier to distinguish equipment and purchases before confirming an action.
  • Skyblock keeps its guided Island, Progression and Community sections, with matching images for storage, generators, workers, quests, co-op and the market.
  • All buttons retain their full text labels on high-contrast tiles. If an image is unavailable, the readable text button remains usable instead of hiding the action.
  • All seven Cookie Build modes remain available from the shared game picker on Java and Bedrock. Reconnect once on Bedrock so your device can apply the current server pack.
  • Java: play.cookie-build.com
  • Bedrock: play.cookie-build.com, port 19132
Skyblock menus stay responsive on Bedrock illustration
Release note

Skyblock menus stay responsive on Bedrock

Reopening the Skyblock menu on Bedrock no longer leaves its actions stuck on the main page after an empty warehouse deposit.

  • Reopening the Skyblock menu with its inventory selector now coalesces duplicate Bedrock interaction events into one form.
  • The visible form keeps the current action session, so Island, Progression, Community and their submenus open normally instead of returning to the main page.
  • Attempting a warehouse deposit without an allowed resource still leaves every item untouched and shows the existing guidance. You can then reopen the menu and continue immediately.
  • Stale and repeated action responses remain rejected to prevent an action from running twice.
  • Java: play.cookie-build.com
  • Bedrock: play.cookie-build.com, port 19132
Skyblock beta availability, clearly explained illustration
Release note

Skyblock beta availability, clearly explained

Skyblock is playable on Java and Bedrock, while companion management remains a limited beta and mobile market actions stay closed until their own safety checks are complete.

This update replaces an earlier note .

  • Minecraft — Java and Bedrock: Cookie Orchard islands, progression, workers, quests, co-op and the in-game economy are available as a beta.
  • Public iOS and Android app: the current 2.1.3 store release does not include Skyblock companion management.
  • Limited 2.1.4 companion builds: linked players can review their island and use generator, worker, quest and valid co-op actions only when each capability is available.
  • Mobile player market: buying, selling and cancelling remain unavailable until that capability is enabled separately after economy and release checks. No store upload or source build opens it automatically.
  • Website: the eight supported language routes now keep the same page when switching language. Pages awaiting a full translation show an explicit English notice instead of a missing page.
  • Supported language journeys: Australian English, French, German, Italian, Bulgarian, Peruvian Spanish, Hindi and Brazilian Portuguese.
Skyblock gets guided menus and mobile island management illustration
Release note

Skyblock gets guided menus and mobile island management

The first Bedrock lobby screen is illustrated, Skyblock actions now stay inside guided menus, and the internal iOS/TestFlight companion-app beta can manage core island progression.

  • The first Cookie Build lobby screen on Bedrock now uses the versioned Cookie Build icon pack for Quick Play, Games, Goals, Friends, Party, Events, the app and Help. Text labels remain visible if an image cannot load.
  • Skyblock no longer asks players to type a follow-up command to complete an action. Generator upgrades, worker collection, quest chapters and rewards, storage, market deposits and co-op management now use shared Java and Bedrock submenus.
  • Generator confirmations are tied to the exact island version, tier and coin cost shown on screen. Delayed or stale responses are rejected instead of applying a different upgrade.
  • Co-op invitations can be reviewed and accepted through a dedicated menu, and the main Skyblock menu keeps its safe Return to Lobby action.
  • The companion-app beta, currently an internal iOS release distributed through TestFlight, adds a compact island-management area for generator upgrades, worker collection, quest rewards and co-op invitation acceptance. Android is not included in this beta. Existing inventory, market and listing screens remain separate so the four-tab app navigation stays unchanged.
  • Mobile management and market writes remain independently gated during the beta. Every write requires the authenticated primary Minecraft link and an idempotency key.
  • Java: play.cookie-build.com
  • Bedrock: play.cookie-build.com, port 19132
Skyblock actions stay visible and Bedrock gains clearer icons illustration
Release note

Skyblock actions stay visible and Bedrock gains clearer icons

Skyblock commands stay visible, a direct lobby return is available, and Bedrock navigation can now use the verified Cookie Build icon pack.

  • Selecting a Skyblock action now closes the current menu before the command, confirmation or status message runs. The result stays visible instead of being covered by the menu again.
  • A dedicated Return to Lobby action is available from the Skyblock menu on Java and Bedrock. Existing inventory-transfer safeguards still prevent unsafe exits.
  • Navigation buttons still open the intended Skyblock submenu, with stale Java clicks and delayed Bedrock responses rejected safely.
  • Bedrock players receive the Cookie Build UI resource pack when they connect. Depending on the device's server-pack setting and cache, the download can happen automatically without showing a confirmation prompt.
  • The pack adds illustrated game, action and BedWars category buttons while keeping every text label visible. If an image cannot load, the action remains readable and usable.
  • Reconnect once on Bedrock after this update so the server can apply the current pack.
  • Java: play.cookie-build.com
  • Bedrock: play.cookie-build.com, port 19132
Clearer Skyblock access on Java and Bedrock illustration
Release note

Clearer Skyblock access on Java and Bedrock

A persistent island menu and a clearer multi-game picker make it easier to enter Skyblock, understand each mode and move around Cookie Build on either Minecraft edition.

  • Once you are on your island, a dedicated Skyblock Menu item stays available in your inventory and opens your island controls with one action.
  • The selector is restored safely after reconnecting or respawning without replacing the resources you already carry. It cannot be dropped, stored, consumed or duplicated.
  • The game picker now gives every mode its own details before you join, including its goal, main rules and beta or stable status.
  • Bedrock players get the same multi-mode journey in native forms organised into clear submenus, with Join, Back and Close actions.
  • Skyblock remains a beta: if the mode needs maintenance, its status is shown before admission rather than sending you into an unavailable island.
  • This release covers in-game access and navigation. Buying or selling through the companion app is not part of this beta announcement.
  • Java: play.cookie-build.com
  • Bedrock: play.cookie-build.com, port 19132
Release note

Minecraft Bedrock 26.45 support

Cookie Build now accepts Minecraft Bedrock 26.45 while keeping Java access and existing cross-play unchanged.

  • Players using Minecraft Bedrock 26.45 can now join Cookie Build.
  • Supported Bedrock 26.x versions and Java 26.2 continue to share the same games and progression.
  • Existing worlds, player progress and gameplay rules are unchanged.
Release note

Smoother matches and a fairer SkyWars

Rematches are more reliable across every game, while SkyWars now offers fairer loot, better pacing, and clearer guidance for new players.

  • Arenas now reset in the background while players remain online, making consecutive matches and rematches more reliable across every game.
  • SkyWars island chests guarantee essential equipment, central chests contain stronger rewards, and duplicate unusable gear is avoided.
  • SkyWars now adapts spawn selection for small matches, guides each player toward their next objective, refills chests mid-match, and brings the border in earlier.
  • Player tracking helps conclude close SkyWars matches, which now finish within six minutes with clear and fair tiebreaks.
  • MicroBattles, Pitchout, and Turf Wars now have shorter match limits, fair draw handling, and clearer end-game pacing.
  • Core menus, scoreboards, shops, and match messages are available in English, French, Spanish, and Brazilian Portuguese across Java and Bedrock.
A smoother first session on Cookie Build illustration
Release note

A smoother first session on Cookie Build

New players now see a shorter welcome, clearer waiting choices, practice that keeps their place in the queue, and simple replay options on Java and Bedrock.

This update replaces an earlier note .

  • The welcome stays available until the player chooses an activity.
  • While waiting, players can leave the queue, change activity, practice, or call for other players.
  • Practice keeps the player's place in the queue and stops automatically when the match begins.
  • After a match, players can replay the same game, choose another activity, or return to the lobby.
  • The main first-session experience is available in English, French, Spanish, and Brazilian Portuguese.
  • The website now shows Java and Bedrock status separately and provides clear rules, safety help, and service status pages.
  • Navigation and lobby artwork have also been refreshed for a more consistent experience.
Release note

BedWars is now in open beta

Cookie Colosseum is open on Java and Bedrock while we continue to tune balance and reliability from player feedback.

This update replaces an earlier note .

  • This update replaces the earlier Coming Soon preview.
  • Protect your bed, collect resources, upgrade your team, and eliminate every opposing team.
  • Java and Bedrock players use the same shop catalog, prices, and match rules.
  • Report a problem at cookie-build.com/support with your edition and a short description of what happened.
Release note

Mobile play hub availability update

The earned-coin kit shop and detailed game history are not included in the app versions currently available from Apple and Google.

This update replaces an earlier note .

  • This clarification replaces our earlier mobile play hub announcement.
  • Live server status, events, friends, parties, privacy controls, and notification settings remain available in the current companion app.
  • We will publish another update when the new play hub is available to download from each store.
A clearer first session on Cookie Build illustration
Release note

A clearer first session on Cookie Build

New players now get clearer guidance, useful queue controls, faster solo practice, native replay choices, and a more transparent public server experience.

  • The welcome flow is now completed only after an explicit player action, with a shorter scoreboard and first-match rules focused on what to do next.
  • Waiting players can see that they are queued and use clear Java and Bedrock actions to leave, change activity, practise, or call interested players.
  • Solo practice is available without abandoning the queue, and idle waits offer useful alternatives sooner.
  • Post-match controls now make it easy to replay the same game, choose the next activity, or return to the lobby on Java and Bedrock.
  • The core new-player journey is available in English, French, Spanish, and Brazilian Portuguese.
  • The public server identity and MOTD now describe Cookie Build consistently as a Java and Bedrock mini-games network with quests and community events.
  • The website now checks Java and Bedrock separately, reports zero players honestly, and distinguishes an unavailable status check from a confirmed outage.
  • Server rules and safety help are published in English, French, Spanish, and Brazilian Portuguese, including how to mute, block, report, and contact support.
  • Navigation, missing-page guidance, project documentation, metadata, and the lobby artwork have been cleaned up for a more consistent Cookie Build experience.
The BedWars server guide is live illustration
Release note

The BedWars server guide is live

A dedicated BedWars page now explains the Cookie Colosseum rules, Java and Bedrock cross-play, connection details, shops and cookie economy.

  • The new BedWars guide explains how to protect your bed, collect cookies, buy upgrades and eliminate opposing teams.
  • Java and Bedrock connection details are available directly on the page.
  • The Cookie Colosseum render gives players a first look at the four-team bakery arena.
  • BedWars has been added to the public games directory, homepage and sitemap.
  • BedWars remains in open beta. Please do not hesitate to report bugs on Discord or Twitter/X with your edition and reproduction steps.
BedWars beta lobby countdown stabilized illustration
Release note

BedWars beta lobby countdown stabilized

Waiting text now stays visible and a BedWars countdown starts only when at least two opposing teams are represented.

  • The waiting status above the hotbar is now refreshed continuously for every queued player instead of fading between updates.
  • A party placed together on one team no longer triggers a false countdown while no opposing team is present.
  • If a lobby loses a required opponent during the countdown, the timer resets on the next server tick.
  • BedWars is now labelled Beta in the Java and Bedrock game selectors while the strict release environment flag continues to control admission.
  • Please do not hesitate to report beta bugs on Discord or Twitter/X so we can investigate them quickly.
Release note

Your Cookie Build play hub comes to mobile

The companion app adds an earned-coin kit shop, live linked-player status, focused per-game stats and history, and low-noise tools for finding players.

  • See your verified Minecraft username and current online status from Home and Profile.
  • Spend earned Cookie Build coins on the real MicroBattles and SkyWars kit catalogs, unlock eligible upgrades, and select the kit used in your next match. No real-money purchase is involved.
  • Open a focused Stats submenu for games played, wins, win rate, eliminations, a 30-day activity graph, and recent match history per game mode.
  • Find players by exact username or recent shared matches, see privacy-scoped friend and party presence, and understand when player-call alerts are disabled.
  • Use a low-noise notification setup, category controls, selected-friend alerts, presence privacy, and quiet hours without crowding the main pages.
Release note

True Build Battle replays and fairer judging

Build Battle now keeps rematches in the right game, makes judging fairer and puts more creative tools one click away across Java and Bedrock.

  • The replay button now queues another Build Battle instead of falling back to global Quick Play.
  • Judging is now anonymous until the results, helping every creation get a fairer vote.
  • A Creative Palette shortcut now appears in the hotbar during building.
  • The palette includes paintings, safe redstone, lava and a wider selection of passive mobs across Java and Bedrock.
  • All existing safety limits for entities, fluids and redstone remain in place.
Release note

New guides for every Cookie Build game

Dedicated guides now explain how to join and play Build Battle, MicroBattles, Pitchout, SkyWars and Turf Wars on Bedrock and Java.

  • Every live Cookie Build mode now has a dedicated guide with its objective, core rules and connection details.
  • A new games directory makes Build Battle, MicroBattles, Pitchout, SkyWars and Turf Wars easier to discover.
  • Bedrock players can find the server address and port directly on every game page, alongside Java cross-play information.
  • The guides use the current in-game timings, team sizes, maps and win conditions.
Release note

Minecraft 26.2 and refreshed Bedrock compatibility

Cookie Build now runs on Paper 26.2 with refreshed Geyser and Floodgate components for current Java and Bedrock clients.

  • The server engine has been upgraded to the latest stable Paper 26.2 build.
  • Geyser and Floodgate have been refreshed together to improve current Bedrock client compatibility and authentication reliability.
  • Existing worlds, player progress, games and gameplay rules are preserved.
  • Java cross-version support remains available through the current stable ViaVersion stack.
Release note

More reliable SkyWars kit menus

SkyWars progression now initializes safely when several server tasks load a player's kit data at the same time.

  • Opening the SkyWars kit menu no longer fails when progression data is being created concurrently.
  • The fix applies to both Java and Bedrock players without changing existing kits, coins, XP or selections.
  • Existing progression remains untouched; only first-time initialization is serialized.
Release note

Clearer player activity in the lobby

Compact game labels and a live activity counter now make it obvious when other players are already in matches.

  • Game NPC labels are split across two shorter lines, with clearer JOIN, STARTING and IN GAME states.
  • A display above the lobby spawn shows both the total number of players online and how many are currently in game queues or matches.
  • Counts refresh every second and deduplicate players across active game rosters.
News

TurfWars returns

The classic red-versus-blue archery game returns with its recovered arena and a safer cross-platform match lifecycle.

  • The original arena has been converted block-for-block to the current Minecraft format.
  • Teams alternate between a protected 25-second build phase and 90 seconds of ranged combat.
  • Arrow hits advance your turf by two columns; reach the far edge or lead when time expires to win.
  • Balanced teams, reconnect recovery, progression, stats, Parties, Quick Play, and Java/Bedrock controls are built in.
Release note

Lobby and game quality improvements

Clearer first-join guidance and focused SkyWars and BuildBattles fixes make it easier to choose a game and start playing.

  • The lobby now gives all five games a distinctive selector, a short description and direct access from the Cookie Build menu.
  • New-player guidance highlights Quick Play, direct game selection and the main community links without repeating on every connection.
  • SkyWars now opens the correct kit selector on Java without changing the working Bedrock flow.
  • BuildBattles recovers its spare arenas more reliably and supports a wider safe decoration palette.
Release note

SkyWars and BuildBattles are back

Two classic Cookie Build modes return with recovered maps, modern progression, and safer match lifecycles.

  • SkyWars launches across four recovered arenas with randomized island and middle loot.
  • Four balanced SkyWars kits can be unlocked through play, with coins, XP, wins, kills, and stats recorded.
  • BuildBattles restores its eight-plot arena, three-choice theme voting, a five-minute build phase, and peer judging from one to five.
  • Builders get a floor tool, replay support, rewards and stats, plus a 60-second reconnect grace period.
Release note

Reliability and monitoring

The network now detects failures earlier and gives the team enough context to fix them quickly.

  • Health probes continuously cover the Minecraft server, website, PostgreSQL, and RabbitMQ.
  • Prometheus, Grafana, Loki, and Alertmanager track usage, performance, logs, and fatal conditions.
  • Critical failures notify the Cookie Build team through Discord without interrupting gameplay services.
  • Session cleanup and match accounting now guard against stale or duplicated player state.

Take the network with you

Follow live status, events, Friends and Parties, and opt in when a game needs more players.