
Safer Skyblock respawns and reliable Bedrock actions
Deaths now return players to their own island, Bedrock actions always reach a result, merchant purchases are replay-safe, and the generator has a cleaner protected layout.
- Dying in Skyblock now respawns you at the safe home point of your own island instead of the main lobby. Deaths during an island visit also return you home with your inventory, level and Skyblock session intact.
- Unexpected portals or external world transfers are repaired automatically while normal Return to Lobby actions continue to work.
- Generator upgrades, merchant trades, Worker actions, objectives, quests and market actions no longer leave Bedrock players trapped on a waiting screen. Mutations stay non-blocking and every delayed server request has a visible timeout and a safe parent-menu retry path.
- Merchant purchases now carry the exact bank snapshot shown to the player. A delayed or repeated click cannot debit the same offer twice, and a result that finishes after the menu timeout is still announced without reopening the menu.
- Interactive database requests expire before executing when their menu is stale, while durable session, checkpoint and shutdown writes remain guaranteed under queue pressure. Connection, lock and statement limits prevent delayed actions from waiting forever.
- The former poles and signboards have been removed. The physical generator now uses a low, protected basin that contains its water and lava sources while keeping the break-and-collect access clear.
- Co-op removals and departures now require a confirmed safe lobby transfer before membership changes continue, protecting inventory and session ownership if transport fails.
- A temporarily unavailable Skyblock provider now keeps the player's persistent marker and inventory safe for bounded recovery instead of resetting them in the lobby.
- Java: play.cookie-build.com
- Bedrock: play.cookie-build.com, port 19132

